Bloodborne Archipelago 1.0.0 Public release following the Discord beta. The integrated BBLauncher-AP, native client and included AP world are paired as 1.0.0. Extract the complete archive and run BBLauncher-AP.exe. Use your own extracted CUSA03173 game with update 1.09 and a compatible shadPS4 installation. The game and emulator are not included. Image0 game folders are recognized; the launcher also provides an editable AP server field. For a new seed, generate locally with worlds/bloodborne.apworld from this archive (also offered separately), then upload the generated seed for hosting. Peliarch's legacy 0.1.0.4 hosted generator is not this paired generation path. Compatibility: the beta runtime identifier bb-0.1.0-r10 and persisted state formats are unchanged. The public-release version bump does not require a new seed or reset. This is not a compatibility promise for every older beta. Do not replace a world's files halfway through generating a seed. Validation: 372 native client tests; 127 public launcher tests passed with 4 skips and 21 subtests; two packaged-world player profiles generated; the widest world contract (341 items, 657 locations) is accepted by the actual shipped native client. Packaged Qt startup, Mod Downloader WebView, backend capabilities and seed inspection passed. Packaged AP and standalone enemy planners agree for normal and expanded pools (308/1605 swaps). The ZIP passed CRC and every-entry SHA-256 comparison against the validated package. Corresponding source, dependency notices and runtime provenance are included. Binaries are unsigned. No new full gameplay run was performed. Standalone Bloodborne randomizer releases have their own version numbers. This 1.0.0 release is the Archipelago integration and integrated launcher. Downloads and setup: https://peliarch.ca/bb/ Source: https://git.peliarch.ca/alaric/bb-archipelago-public/src/tag/v1.0.0