Bloodborne release build source
Standalone Windows/Linux 1.0.1-rc.7; Python AP 1.0.1-rc.2; Qt AP 1.0.1.

Windows prerequisites: Git, PowerShell 7, Python 3.12, packaging/requirements-build.txt, .NET SDK 10.0.401 (net9 targets), VS2022 x64 release runtime.
Run packaging/build_standalone.ps1 -ReleaseVersion standalone-v1.0.1-rc.7.
For AP run build.ps1 -Apworld, build the client pinned in packaging/client-ref.txt with packaging/build_client_materials.py, then build_launcher.ps1 -ReleaseVersion 1.0.1-rc.2 with ClientPath, ClientMaterials, ClientRef, ApworldPath.
Linux uses packaging/linux/Dockerfile and build_standalone_linux.py. The package carries runtime build source and notices, with source fixture omissions recorded in SOURCE-PREPARATION.json.
Qt pin124d59d exact-source identity is in packaging/bblauncher-source-lock.json; see companion Qt source archive.
No original game inputs are included. The excluded historical withdrawn-build inventory is unused by builds/tests.
Authenticode signatures/timestamps require the publisher identity and cannot be byte-reproduced without it.
