Bloodborne generation release build source
Revision: c5ce9d4a2398823250081c9f3abddd13d476964e
Standalone: 1.0.1-rc.6. Python AP launcher: 1.0.1-rc.1.

This archive contains the tracked source at that revision, except the historical
standalone Windows package checkpoint describing a withdrawn distribution.
That diagnostic record is not used to compile or test these builds. No original
game archives, private input database or generated game overlay is included.

Windows prerequisites: Git, PowerShell 7, Python 3.12, the pinned Python packages
in packaging/requirements-build.txt, .NET SDK 10.0.401 (net9 targets), and the
signed Visual Studio 2022 x64 release runtime redistributables. Each binary
package also carries native/runtime/client source and third-party notices.

Extract the source, initialize and commit a local Git repository, then run:
  py -3.12 -m pip install -r packaging/requirements-build.txt
  ./packaging/build_standalone.ps1 -ReleaseVersion standalone-v1.0.1-rc.6
For AP, build the apworld with ./build.ps1 -Apworld, build the client pinned in
packaging/client-ref.txt with its source/notice evidence, then use
packaging/build_launcher.ps1 -ReleaseVersion 1.0.1-rc.1 with ClientPath,
ClientMaterials, ClientRef and ApworldPath. See docs/CI.md and packaging scripts.

A newly initialized Git repository has a different revision. Released Windows
executables are additionally Authenticode signed and timestamped. Rebuilding
without the release identity cannot reproduce those signature bytes. Game
inputs are supplied by the player only when generating a randomized overlay.
