BLOODBORNE STANDALONE RANDOMIZER 1.0.1-rc.1
Windows x64 remediation release — 10 October 2026

This replaces the withdrawn Windows 1.0.0 distribution. It is an unsigned
release candidate. Live gameplay has not been rerun; boss shuffle remains
experimental. No Linux replacement is included in this publication.

WHAT CHANGED

The identified decompiled event-script research bundle and legacy catalogs of
original event bodies are no longer shipped. Enemy and boss processing reads
original data from the player's installation locally. The native processing
route is self-contained: players do not need to install DarkScript, Python or
.NET separately. Patched game files are generated locally for personal use.

BBStandaloneEnemyWriter.exe and BBStandaloneItemWriter.exe link SoulsFormatsNEXT
and are distributed as combined works under GPLv3. Original project source
retains its MIT grant; third-party components retain their own notices. The
root MIT license does not relicense those combined executables.

The tools now use the GPL-bearing upstream SoulsFormatsNEXT revision
f2192ec0de9ec81b975cc5e622481daad0945d67. The profile removes unused or unreviewed
texture dependencies, restricts texture operations to PC operations, and repairs
zero-row PARAM handling. Compression API consumers and a boxed-value comparison
in the item writer were updated accordingly.

The download includes tools/source-native: source snapshots, the modified
upstream profile, build scripts, original notices, and executable/source hashes.
ZstdNet 1.4.5 and zstd 1.4.5 are built from pinned source. Their source and notices,
including libdivsufsort-lite's notice, accompany the tools. Exact .NET 9.0.20
runtime source is included with provenance; this does not mean that Microsoft's
entire runtime was rebuilt for this release.

Python, PyInstaller and its exception, Tcl/Tk, OpenSSL and zlib notices are
included. App-local VC runtime DLLs come from the signed Visual Studio release
redistributable with recorded hashes, provenance and redistribution terms.

VALIDATION

The release-labeled frozen package was copied outside the repository and run
with Python and .NET removed from its search path. Console and GUI help/version
checks passed. All packaged data files opened. The enemy planner produced 308
reviewed and 1,605 expanded swaps; the frozen boss-placement planning check passed.

A real items-only build passed using private local game inputs: the same seed
produced byte-identical game outputs twice, another seed differed, and the
original gameparam was unchanged. Export and receipt verification passed, as did
the smoke suite's tamper/refusal checks. The private game inputs and generated
test game files are not included in this release.

The included native source and both binary receipts are verified. The final ZIP
is compared file-by-file with the package and checked for known extracted-game
payloads. RELEASE-VERIFICATION.json records the release results and archive hash.

LIMITATIONS AND SCOPE

These are local engineering checks, not a live shadPS4 gameplay or boss-fight
acceptance run. This release does not claim to erase public Git history, grant
rights in Bloodborne assets, fix old downloads retroactively, or complete the
audits of other products. The package checker is a regression aid, not a legal
certification or a universal copyright detector.

INSTALLATION

Extract the entire ZIP to a fresh folder. Run BloodborneRandomizerGUI.exe for
the desktop app (BloodborneRandomizer.exe provides the CLI). Select your own
Bloodborne CUSA03173 v1.09 installation and the appropriate BBLauncher Mods
folder. Keep the game closed while preparing/activating a generated mod. Use a
new character and one randomizer package at a time. Preserve the source and
license directories when redistributing the tool.
